fishbowl/fishbowl/app.py

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from uuid import uuid4
from random import choice
from os import environ
import crypt
from flask import Flask
from flask import redirect
from flask import render_template
from flask import request
from flask import session
from flask import url_for
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from flask import flash
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from flask_bootstrap import Bootstrap
from flask_sqlalchemy import SQLAlchemy
from flask_wtf import FlaskForm
from wtforms import StringField, SubmitField, BooleanField, PasswordField
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from wtforms.validators import DataRequired, Length, Optional, ValidationError
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import flask_sqlalchemy
app = Flask(__name__)
app.config['SQLALCHEMY_DATABASE_URI'] = environ.get(
'DB_URI', 'sqlite:///fishbowl.db'
)
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
app.secret_key = environ.get('SECRET_KEY', uuid4().hex)
bootstrap = Bootstrap(app)
db = SQLAlchemy(app)
class Game(db.Model):
id = db.Column(db.Integer, primary_key=True)
uuid = db.Column(db.String(32), unique=True, nullable=False)
password = db.Column(db.String(128))
admin_password = db.Column(db.String(128))
words = db.relationship(
'Word',
backref=db.backref('game', lazy=True),
)
@classmethod
def new(cls, password, admin_password=None):
game = Game(uuid=uuid4().hex)
salt = crypt.mksalt()
if password:
game.password = crypt.crypt(password, salt)
if admin_password:
admin_password = crypt.crypt(admin_password, salt)
return game
@classmethod
def by_uuid(cls, uuid):
return cls.query.filter_by(
uuid=uuid,
).one()
def get_url(self):
return url_for('.game', game_uuid=self.uuid)
def get_remaining_words(self):
return [
word for word in self.words
if not word.is_hidden and not word.is_picked
]
class Word(db.Model):
id = db.Column(db.Integer, primary_key=True)
text = db.Column(db.String(1024))
game_id = db.Column(db.Integer, db.ForeignKey('game.id'))
is_hidden = db.Column(db.Boolean, default=False)
is_picked = db.Column(db.Boolean, default=False)
class NewGameForm(FlaskForm):
game_password = PasswordField(
'Game password (optional)', validators=[Optional(), Length(5, 128)]
)
# admin_password = PasswordField(
# 'Admin password', validators=[DataRequired(), Length(5, 128)]
# )
submit = SubmitField(label='Create')
class GameLoginForm(FlaskForm):
game_password = PasswordField(
'Game password', validators=[DataRequired(), Length(5, 128)]
)
# admin_password = PasswordField(
# 'Admin password', validators=[DataRequired(), Length(5, 128)]
# )
submit = SubmitField(label='Login')
class AddWordForm(FlaskForm):
new_word = StringField('New word', validators=[Length(3, 1024)])
submit_new_word = SubmitField(label='Add new word')
class PlayGameForm(FlaskForm):
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draw_word = SubmitField(
label='Draw word',
)
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class ResetGameForm(FlaskForm):
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reset_game = SubmitField(label='Reset game')
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reset_confirm = BooleanField(
label='Confirm reset',
validators=[DataRequired()],
)
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@app.route('/', methods=['GET', 'POST'])
def index():
form = NewGameForm()
if request.method == 'POST':
if form.validate_on_submit():
game = Game.new(form.game_password.data)
db.session.add(game)
db.session.commit()
app.logger.info("Created game %i, %s", game.id, game.uuid)
return redirect(game.get_url())
else:
print("Form was not valid")
return render_template('index.html', form=form)
@app.route('/game/<game_uuid>', methods=['GET', 'POST'])
def game(game_uuid):
# Init login tracker
if 'logged_in' not in session:
session['logged_in'] = {}
game_login = GameLoginForm()
word_form = AddWordForm()
play_form = PlayGameForm()
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reset_form = ResetGameForm()
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try:
game = Game.by_uuid(game_uuid)
except flask_sqlalchemy.orm.exc.NoResultFound:
return redirect(url_for('.index'))
word = None
if request.method == 'POST':
# Check if trying to login
if game_login.submit.data and game_login.validate():
if crypt.crypt(game.password, game_login.game_password.data):
if not session['logged_in']:
session['logged_in'] = {}
session['logged_in'][game.uuid] = True
# Check if word is being added
if word_form.submit_new_word.data and word_form.validate():
word = Word(text=word_form.new_word.data)
game.words.append(word)
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flash(f"Word added: {word.text}")
word = None
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# We just drew a new word!
if play_form.draw_word.data:
words = game.get_remaining_words()
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if words and len(words) > 0:
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word = choice(words)
word.is_picked = True
else:
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flash(
"No words left to draw. Either add more or reset.",
"warning",
)
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word = None
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# Reset the game
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if reset_form.reset_game.data and reset_form.validate():
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for unpick_word in game.words:
unpick_word.is_picked = False
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reset_form.reset_confirm.data = False
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db.session.add(game)
db.session.commit()
words = game.get_remaining_words()
return render_template(
'game.html',
game_login=game_login,
word_form=word_form,
play_form=play_form,
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reset_form=reset_form,
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game=game,
word=word,
words=words,
)
if __name__ == '__main__':
db.create_all()
app.run(host='0.0.0.0', port=3000)