Ian Fijolek
ac8ab9ef43
Not as good as a proper logging system, but still provids a bit of control over log verbosity
180 lines
4.4 KiB
Go
180 lines
4.4 KiB
Go
package main
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import (
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"log"
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"math"
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"os/exec"
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"time"
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)
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// Monitor represents a particular periodic check of a command
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type Monitor struct {
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// Config values
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Name string
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Command []string
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CommandShell string `yaml:"command_shell"`
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AlertDown []string `yaml:"alert_down"`
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AlertUp []string `yaml:"alert_up"`
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CheckInterval float64 `yaml:"check_interval"`
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AlertAfter int16 `yaml:"alert_after"`
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AlertEvery int16 `yaml:"alert_every"`
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// Other values
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lastCheck time.Time
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lastOutput string
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alertCount int16
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failureCount int16
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lastSuccess time.Time
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}
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// IsValid returns a boolean indicating if the Monitor has been correctly
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// configured
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func (monitor Monitor) IsValid() bool {
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atLeastOneCommand := (monitor.CommandShell != "" || monitor.Command != nil)
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atMostOneCommand := (monitor.CommandShell == "" || monitor.Command == nil)
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return atLeastOneCommand && atMostOneCommand && monitor.getAlertAfter() > 0
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}
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// ShouldCheck returns a boolean indicating if the Monitor is ready to be
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// be checked again
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func (monitor Monitor) ShouldCheck() bool {
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if monitor.lastCheck.IsZero() {
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return true
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}
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sinceLastCheck := time.Now().Sub(monitor.lastCheck).Seconds()
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return sinceLastCheck >= monitor.CheckInterval
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}
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// Check will run the command configured by the Monitor and return a status
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// and a possible AlertNotice
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func (monitor *Monitor) Check() (bool, *AlertNotice) {
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var cmd *exec.Cmd
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if monitor.Command != nil {
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cmd = exec.Command(monitor.Command[0], monitor.Command[1:]...)
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} else {
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cmd = ShellCommand(monitor.CommandShell)
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}
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output, err := cmd.CombinedOutput()
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monitor.lastCheck = time.Now()
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monitor.lastOutput = string(output)
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var alertNotice *AlertNotice
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isSuccess := (err == nil)
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if isSuccess {
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alertNotice = monitor.success()
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} else {
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alertNotice = monitor.failure()
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}
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if LogDebug {
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log.Printf("DEBUG: Command output: %s", monitor.lastOutput)
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}
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if err != nil {
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if LogDebug {
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log.Printf("DEBUG: Command result: %v", err)
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}
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}
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log.Printf(
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"INFO: %s success=%t, alert=%t",
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monitor.Name,
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isSuccess,
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alertNotice != nil,
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)
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return isSuccess, alertNotice
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}
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func (monitor Monitor) isUp() bool {
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return monitor.alertCount == 0
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}
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func (monitor *Monitor) success() (notice *AlertNotice) {
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if !monitor.isUp() {
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// Alert that we have recovered
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notice = monitor.createAlertNotice(true)
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}
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monitor.failureCount = 0
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monitor.alertCount = 0
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monitor.lastSuccess = time.Now()
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return
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}
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func (monitor *Monitor) failure() (notice *AlertNotice) {
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monitor.failureCount++
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// If we haven't hit the minimum failures, we can exit
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if monitor.failureCount < monitor.getAlertAfter() {
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if LogDebug {
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log.Printf(
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"DEBUG: %s failed but did not hit minimum failures. "+
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"Count: %v alert after: %v",
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monitor.Name,
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monitor.failureCount,
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monitor.getAlertAfter(),
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)
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}
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return
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}
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// Take number of failures after minimum
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failureCount := (monitor.failureCount - monitor.getAlertAfter())
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// Use alert cadence to determine if we should alert
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if monitor.AlertEvery > 0 {
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// Handle integer number of failures before alerting
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if failureCount%monitor.AlertEvery == 0 {
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notice = monitor.createAlertNotice(false)
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}
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} else if monitor.AlertEvery == 0 {
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// Handle alerting on first failure only
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if failureCount == 0 {
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notice = monitor.createAlertNotice(false)
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}
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} else {
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// Handle negative numbers indicating an exponential backoff
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if failureCount >= int16(math.Pow(2, float64(monitor.alertCount))-1) {
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notice = monitor.createAlertNotice(false)
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}
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}
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// If we're going to alert, increment count
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if notice != nil {
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monitor.alertCount++
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}
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return
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}
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func (monitor Monitor) getAlertAfter() int16 {
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// TODO: Come up with a better way than this method
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// Zero is one!
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if monitor.AlertAfter == 0 {
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return 1
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} else {
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return monitor.AlertAfter
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}
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}
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// GetAlertNames gives a list of alert names for a given monitor status
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func (monitor Monitor) GetAlertNames(up bool) []string {
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if up {
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return monitor.AlertUp
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} else {
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return monitor.AlertDown
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}
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}
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func (monitor Monitor) createAlertNotice(isUp bool) *AlertNotice {
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// TODO: Maybe add something about recovery status here
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return &AlertNotice{
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MonitorName: monitor.Name,
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AlertCount: monitor.alertCount,
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FailureCount: monitor.failureCount,
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LastCheckOutput: monitor.lastOutput,
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LastSuccess: monitor.lastSuccess,
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IsUp: isUp,
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}
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}
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