Add some highlights for neovim cmp to lush

This commit is contained in:
ViViDboarder 2021-12-07 15:20:07 -08:00
parent d8d5f6cd86
commit 55645008f2

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@ -137,15 +137,15 @@ local theme = lush.extends({classic}).with(function()
Boolean { fg = c.red }, -- a boolean constant: TRUE, false
Float { classic.Number }, -- a floating point constant: 2.3e10
-- Identifier { fg = c.green }, -- (preferred) any variable name
-- Function { fg = c.green }, -- function name (also: methods for classes)
-- Identifier { classic.Identifier }, -- (preferred) any variable name
-- Function { classic.Function }, -- function name (also: methods for classes)
-- Statement { fg = c.purple }, -- (preferred) any statement
Conditional { classic.Statement }, -- if, then, else, endif, switch, etc.
Repeat { classic.Statement }, -- for, do, while, etc.
Label { fg = c.magenta }, -- case, default, etc.
Operator { fg = c.magenta }, -- "sizeof", "+", "*", etc.
-- Keyword { fg = c.blue }, -- any other keyword
-- Keyword { classic.Keyword }, -- any other keyword
Exception { fg = c.orange }, -- try, catch, throw
-- PreProc { fg = c.orange }, -- (preferred) generic Preprocessor
@ -154,12 +154,12 @@ local theme = lush.extends({classic}).with(function()
-- Macro { }, -- same as Define
-- PreCondit { }, -- preprocessor #if, #else, #endif, etc.
-- Type { fg = c.yellow }, -- (preferred) int, long, char, etc.
-- Type { classic.Type }, -- (preferred) int, long, char, etc.
-- StorageClass { }, -- static, register, volatile, etc.
-- Structure { }, -- struct, union, enum, etc.
-- Typedef { }, -- A typedef
-- Special { fg = c.yellow }, -- (preferred) any special symbol
-- Special { classic.Special }, -- (preferred) any special symbol
-- SpecialChar { }, -- special character in a constant
-- Tag { }, -- you can use CTRL-] on this
Delimiter { fg = c.purple }, -- character that needs attention
@ -218,58 +218,74 @@ local theme = lush.extends({classic}).with(function()
-- TSError -> Error for example, so you do not have to define these unless
-- you explicitly want to support Treesitter's improved syntax awareness.
-- TSAnnotation { }; -- For C++/Dart attributes, annotations that can be attached to the code to denote some kind of meta information.
-- TSAttribute { }; -- (unstable) TODO: docs
-- TSBoolean { }; -- For booleans.
-- TSCharacter { }; -- For characters.
-- TSComment { }; -- For comment blocks.
-- TSConstructor { }; -- For constructor calls and definitions: ` { }` in Lua, and Java constructors.
-- TSConditional { }; -- For keywords related to conditionnals.
-- TSConstant { }; -- For constants
-- TSConstBuiltin { }; -- For constant that are built in the language: `nil` in Lua.
-- TSConstMacro { }; -- For constants that are defined by macros: `NULL` in C.
-- TSError { }; -- For syntax/parser errors.
-- TSException { }; -- For exception related keywords.
-- TSField { }; -- For fields.
-- TSFloat { }; -- For floats.
-- TSFunction { }; -- For function (calls and definitions).
-- TSFuncBuiltin { }; -- For builtin functions: `table.insert` in Lua.
-- TSFuncMacro { }; -- For macro defined fuctions (calls and definitions): each `macro_rules` in Rust.
-- TSInclude { }; -- For includes: `#include` in C, `use` or `extern crate` in Rust, or `require` in Lua.
-- TSKeyword { }; -- For keywords that don't fall in previous categories.
-- TSKeywordFunction { }; -- For keywords used to define a fuction.
-- TSLabel { }; -- For labels: `label:` in C and `:label:` in Lua.
-- TSMethod { }; -- For method calls and definitions.
-- TSNamespace { }; -- For identifiers referring to modules and namespaces.
-- TSNone { }; -- TODO: docs
-- TSNumber { }; -- For all numbers
-- TSOperator { }; -- For any operator: `+`, but also `->` and `*` in C.
-- TSParameter { }; -- For parameters of a function.
-- TSParameterReference { }; -- For references to parameters of a function.
-- TSProperty { }; -- Same as `TSField`.
-- TSPunctDelimiter { }; -- For delimiters ie: `.`
-- TSPunctBracket { }; -- For brackets and parens.
-- TSPunctSpecial { }; -- For special punctutation that does not fall in the catagories before.
-- TSRepeat { }; -- For keywords related to loops.
-- TSString { }; -- For strings.
-- TSStringRegex { }; -- For regexes.
-- TSStringEscape { }; -- For escape characters within a string.
-- TSSymbol { }; -- For identifiers referring to symbols or atoms.
-- TSType { }; -- For types.
-- TSTypeBuiltin { }; -- For builtin types.
-- TSVariable { }; -- Any variable name that does not have another highlight.
-- TSVariableBuiltin { }; -- Variable names that are defined by the languages, like `this` or `self`.
-- TSAnnotation { }, -- For C++/Dart attributes, annotations that can be attached to the code to denote some kind of meta information.
-- TSAttribute { }, -- (unstable) TODO: docs
-- TSBoolean { }, -- For booleans.
-- TSCharacter { }, -- For characters.
-- TSComment { }, -- For comment blocks.
-- TSConstructor { }, -- For constructor calls and definitions: ` { }` in Lua, and Java constructors.
-- TSConditional { }, -- For keywords related to conditionnals.
-- TSConstant { }, -- For constants
-- TSConstBuiltin { }, -- For constant that are built in the language: `nil` in Lua.
-- TSConstMacro { }, -- For constants that are defined by macros: `NULL` in C.
-- TSError { }, -- For syntax/parser errors.
-- TSException { }, -- For exception related keywords.
-- TSField { }, -- For fields.
-- TSFloat { }, -- For floats.
TSFunction { classic.Function }, -- For function (calls and definitions).
-- TSFuncBuiltin { }, -- For builtin functions: `table.insert` in Lua.
-- TSFuncMacro { }, -- For macro defined fuctions (calls and definitions): each `macro_rules` in Rust.
-- TSInclude { }, -- For includes: `#include` in C, `use` or `extern crate` in Rust, or `require` in Lua.
TSKeyword { classic.Keyword }, -- For keywords that don't fall in previous categories.
-- TSKeywordFunction { }, -- For keywords used to define a fuction.
-- TSLabel { }, -- For labels: `label:` in C and `:label:` in Lua.
TSMethod { classic.Function }, -- For method calls and definitions.
-- TSNamespace { }, -- For identifiers referring to modules and namespaces.
-- TSNone { }, -- TODO: docs
-- TSNumber { }, -- For all numbers
-- TSOperator { }, -- For any operator: `+`, but also `->` and `*` in C.
-- TSParameter { }, -- For parameters of a function.
-- TSParameterReference { }, -- For references to parameters of a function.
TSProperty { classic.Identifier }, -- Same as `TSField`.
-- TSPunctDelimiter { }, -- For delimiters ie: `.`
-- TSPunctBracket { }, -- For brackets and parens.
-- TSPunctSpecial { }, -- For special punctutation that does not fall in the catagories before.
-- TSRepeat { }, -- For keywords related to loops.
-- TSString { }, -- For strings.
-- TSStringRegex { }, -- For regexes.
-- TSStringEscape { }, -- For escape characters within a string.
-- TSSymbol { }, -- For identifiers referring to symbols or atoms.
TSType { classic.Type }, -- For types.
-- TSTypeBuiltin { }, -- For builtin types.
TSVariable { classic.Special }, -- Any variable name that does not have another highlight.
-- TSVariableBuiltin { }, -- Variable names that are defined by the languages, like `this` or `self`.
-- TSTag { }; -- Tags like html tag names.
-- TSTagDelimiter { }; -- Tag delimiter like `<` `>` `/`
-- TSText { }; -- For strings considered text in a markup language.
-- TSEmphasis { }; -- For text to be represented with emphasis.
-- TSUnderline { }; -- For text to be represented with an underline.
-- TSStrike { }; -- For strikethrough text.
-- TSTitle { }; -- Text that is part of a title.
-- TSLiteral { }; -- Literal text.
-- TSURI { }; -- Any URI like a link or email.
-- TSTag { }, -- Tags like html tag names.
-- TSTagDelimiter { }, -- Tag delimiter like `<` `>` `/`
TSText { Normal }, -- For strings considered text in a markup language.
-- TSEmphasis { }, -- For text to be represented with emphasis.
-- TSUnderline { }, -- For text to be represented with an underline.
-- TSStrike { }, -- For strikethrough text.
-- TSTitle { }, -- Text that is part of a title.
-- TSLiteral { }, -- Literal text.
-- TSURI { }, -- Any URI like a link or email.
-- gray
CmpItemAbbrDeprecated { fg = c.grey, gui = "strikethrough" },
-- blue
CmpItemAbbrMatch { fg = c.green },
CmpItemAbbrMatchFuzzy { CmpItemAbbrMatch },
-- light blue
CmpItemKindVariable { TSVariable },
CmpItemKindInterface { TSType },
CmpItemKindText { TSText },
-- pink
CmpItemKindFunction { TSFunction },
CmpItemKindMethod { TSMethod },
-- front
CmpItemKindKeyword { TSKeyword },
CmpItemKindProperty { TSProperty },
-- CmpItemKindUnit { Normal },
}
end)